Andamio Project-Based Learning Framework

Education does not end when we graduate from school. People are always learning, discovering new interests, and engaging in new projects. There is always something new to learn. Before diving into the new technology that enables Andamio, let’s take a brief look at the educational philosophy that inspires it.

Project-Based Learning (PBL) is an educational model that emphasizes relevance, experimentation, student decision-making, and collaboration. It is the model best suited for addressing the Education, Organization, and Oracle problems that were introduced earlier in this paper. Anyone engaged in PBL has an opportunity to learn by doing things. Where industrial education models emphasized compliance from and competition among students, Project-Based Learning gives students a chance to demonstrate mastery of what they have learned, to work on meaningful projects, and to collaborate with other people to achieve their goals.

Organizations use Andamio to deliver “PBL Courses” that onboard new Contributors. “Contributors” are broadly defined, and can take many kinds: students, new team members (full-time, part-time, or contractors), developers in an open-source project, clients, investors, or even general users.

Contributors develop new skills while learning about the organization hosting the Andamio course. Along the way, Contributors meet potential collaborators and decide how to spend their time, while building an on-chain record of project-contribution and skill-mastery that is used in two ways: 1. Internally: Organizations create access thresholds for Contribution and Governance 2. Externally: Contributor records are shared across a network of Organizations

In this section, we’ll take a closer look at the structure of PBL Courses. First, we will describe the Andamio PBL Content Framework. Then, we will outline the Andamio PBL Course Framework.

Andamio PBL Content Framework

How is Content Organized in a PBL Course?

https://hackmd.io/_uploads/BkojacNRn.png

Figure 1: A Course has one or more Modules. Each Module has one or more Student Learning Targets (SLTs). SLTs can be mapped flexibly to Lessons and/or Projects.


What is a Student Learning Target?

The atomic unit of an Andamio PBL Course is a Student Learning Target (SLT). The purpose of education is to help people learn and be able to do new things. SLTs provide a clear example of what students should know and be able to do after completing a Course, Module, Lesson, or Project. They are written as “I can…” statements that put students at the center of their own learning.

Here are some examples of Student Learning Targets: - I can make a contribution to an open source project using git. - I can create a Cardano NFT that adheres to CIP-25 standards. - I understand how Datum is used in Plutus validators.

These examples are taken from the Plutus Project Based Learning course(https://plutuspbl.io/), by Gimbalabs. You can see a full list of SLTs here.